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The new Blackmagic Camera beta offers more cloud and network features

The new Blackmagic Camera beta offers more cloud and network features

Programming

Blackmagic is now releasing a beta version of its Camera Utility software for the Pocket Camera and Cinema Camera 6K. Among other things, you can use the cameras as webcams through the UVC protocol.

Blackmagic Camera Utility 8.6 beta adds expanded networking support, including the ability to view media files in the Media Pool Browser. Additionally, network drives now work with proxy files and native files uploaded to Blackmagic Cloud.

The Blackmagic Pocket Cinema Camera 6K/Pro and Cinema Camera 6K models also get support for USB C tethering, i.e. connected photography, to Blackmagic Cloud.

What's also new is that the cameras can be used as a webcam and have UVC (USB Video Class) support, providing support for using the camera as a video device.

What's new in Blackmagic Camera 8.6

The following models have new features:

Pocket cinema camera 4K Pocket cinema camera 6K Pocket cinema camera 6K Pocket cinema camera 6K Pocket cinema camera 6K

  • Adds support for using the camera as a webcam or UVC device.
  • Adds a media pool file browser.
  • Adds support for deleting clip.
  • Adds Blackmagic Cloud clip uploads.
  • Adds direct uploads to DaVinci Resolve projects.
  • Adds the ability to update and manage the camera via Ethernet.
  • Adds a REST control API for remote control.
  • Adds secure login and certificate support.
  • Adds network time protocol support.
  • Adds web media manager support.
  • Adds FTP support.
  • Adds SMB file sharing support.
  • Adds mobile phone tethering support for some models.
  • Improves reliability of gyroscopic metadata.
  • Improves reliability of USB-C drive detection.
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Minimum system requirements for Mac OS

  • MacOS 13.0 Ventura or later
  • MacOS 14.0 Sonoma or later

Minimum system requirements for Windows

  • Windows 10 64-bit or later
  • Windows 11 64-bit or later

additional information

Some applications may use third-party code under license. For details, please refer to the included “Third Party Licenses.rtf” document.