Ubisoft has announced plans to close its Finnish development studio RedLynx and cut 70 jobs at Ubisoft Singapore as the French video game publisher continues its global restructuring programme. The proposed closure could affect up to 52 positions in Finland, bringing the total number of roles affected by the latest measures to 122.
The announcement marks another stage in Ubisoft’s efforts to reduce operating costs and reorganise its development operations around a new structure of six Creative Houses.
Ubisoft Plans to Close Trials Developer RedLynx
RedLynx, best known for developing the Trials racing game franchise, faces closure following a review of Ubisoft’s production requirements.
The Finnish studio, acquired by Ubisoft in 2011, became widely recognised following the success of Trials 2 and Trials HD. It subsequently developed additional entries in the series before moving towards a supporting role within Ubisoft’s wider development network.
In a statement, Ubisoft confirmed that the proposed closure remains subject to local employment consultation procedures.
“Today, we informed our teams of a proposal to close RedLynx in Finland, subject to the local change negotiation process, which would affect up to 52 positions,” the firm said in a statement.
RedLynx Previously Underwent Restructuring in 2025
The proposed closure follows an earlier restructuring initiative at RedLynx in 2025, when Ubisoft announced plans to shift the studio away from multiplatform game development.
At the time, the company indicated that RedLynx would become a studio “specialised in small screens”, with two unannounced mobile games reportedly under development.
However, according to GamesIndustry.biz, the studio is no longer assigned to an active project and does not have a sustainable portfolio of standalone titles.
Its proposed closure would end more than a decade of operations under Ubisoft ownership.
Ubisoft Singapore Faces 70 Job Cuts
Ubisoft has also confirmed that 70 positions at its Singapore studio have been affected as the company adjusts staffing levels to meet future production requirements.
The reductions represent approximately one-fifth of the studio’s workforce.
Founded in 2008 as a support development operation, Ubisoft Singapore gradually assumed greater responsibilities across several major Ubisoft franchises.
The studio contributed to the naval combat systems featured in the Assassin’s Creed series before becoming the lead developer of Skull and Bones.
The pirate-themed action game experienced a lengthy and difficult development cycle, including multiple delays, before its eventual release in 2024.
Despite the latest workforce reductions, Ubisoft has indicated that its Singapore operation will remain part of its international development network.
“At Ubisoft Singapore, 70 positions have been impacted to align the studio with upcoming production needs. The studio remains an important part of Ubisoft’s global production organization. We deeply value the contributions of both teams and recognize the impact this may have on our colleagues. We are committed to supporting our teams throughout this process and conducting it with care and respect.”
Ubisoft Continues Global Cost-Cutting Programme
The latest announcement forms part of a broader restructuring programme aimed at improving Ubisoft’s financial position and streamlining its production organisation.
During 2026, the publisher has closed studios in Stockholm, Halifax, Winnipeg and Belgrade, while also cancelling six games and reducing staffing across several international operations.
These measures form part of what Ubisoft previously described as the final stage of its long-running cost-reduction programme.
The company has outlined plans to generate €200 million in savings through organisational changes, project cancellations and studio closures.
Six Creative Houses to Lead Ubisoft’s Development Strategy
A central element of Ubisoft’s restructuring involves dividing its development activities into six Creative Houses.
Each division will oversee a selection of intellectual properties, development teams and production responsibilities, replacing elements of the publisher’s previous organisational model.
RedLynx and Ubisoft Singapore had both been placed within the Creative Network, which provides central development support to teams across the business.
In September, Ubisoft announced that Creative House 2 would operate under the name Massive Entertainment, adopting the identity of the Swedish studio responsible for leading development of Tom Clancy’s The Division.
The division includes major franchises such as The Division, Ghost Recon and Splinter Cell.
What the Restructuring Means for Ubisoft’s Future
Ubisoft’s continuing reorganisation reflects the financial and operational pressures facing major video game publishers, including rising development costs and the need to allocate resources more selectively.
The proposed RedLynx closure and reductions in Singapore illustrate how these changes are affecting both established development studios and teams supporting major international franchises.
Although Ubisoft maintains that Singapore remains important to its production network, the latest cuts highlight the continuing impact of its cost-saving strategy.
The company now faces the challenge of delivering its planned savings while maintaining development capacity across its major gaming franchises.

Graham Greene is a contributor to Dealmakerz, covering news, politics, business, technology, sport, entertainment, and lifestyle. He focuses on clear, accurate reporting and useful information that helps readers stay informed about current affairs and developments that matter to them. His work highlights relevant stories, emerging trends, and key issues, presenting them in a balanced, accessible, and reader-friendly way.

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