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Blizzard Breaks the Promise – Supports TCP/IP with Diablo II: Resurrected

Blizzard Breaks the Promise – Supports TCP/IP with Diablo II: Resurrected

Regarding Blizzard’s official announcement of the start of beta tests, a new FAQ has also been released, which reveals that TCP/IP support will be gone. This is in contrast to previous statements made by Rod Ferguson of Blizzard, president of the Diablo franchise, who in an interview with Eurogamer It was reported earlier this year that TCP/IP support consists of Diablo II: Resurrected.

Will TCP/IP support be available in Open Beta early access tests?
TCP/IP support will not be available in the upcoming beta or final game. After careful deliberation, we will no longer support this option because we have identified potential security risks and are committed to protecting the player experience.

Blizzard’s choice to remove support is due to the potential security risks associated with directly connecting to each other via IP addresses. However, it is believed that this is only an excuse, since TCP / IP support will eventually allow hackers to hack the game and allow friends to play with each other online, albeit outside of Blizzard’s servers.

The disappearance of TCP/IP support has an additional dimension in addition to the fact that you cannot create your own gaming session remotely or in a local network. This is also the only way to play Diablo II with mods with others, something that over the years has become an increasingly popular feature among those who want a different experience. In addition to fundamentally changing the mechanics of the game, these items can also contain secondary elements quality of life– Changes (QoL).

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Diablo II: Resurrected will launch on September 23rd on PC/Windows, Microsoft Xbox One, Xbox Series S/X, Sony Playstation 4 (Pro), and Playstation 5.

Have you played or played the original Diablo II over TCP/IP? Is support crucial to your decision to buy resurrection?