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Microsoft on Halo Infinite: 'We stumbled at the finish line'

Microsoft on Halo Infinite: ‘We stumbled at the finish line’

He says that the game needs to be saved after the lack of content.

finally. A full year after the promised release infinite auraBut even if the ratings are high and the players are many, it is undeniable that 2022 is nearing the end infinite aura– Content. Split screen mode and co-op mode have been canceled, at a time when players want it more Material.

Sure, the Forge mode is very recent, but it’s also something that many would expect earlier than it is now. Xbox top Matt Booty admits Friends per second podcast They and 343 industries were able to deal with infinite aura Better – especially after the release.

As it turns out, these days with a game like Halo Infinite, shipping a game is just the beginning. There has to be a plan for content sustainability, there has to be a plan for regular ongoing engagement, and we failed to plan on that.

They must have changed the composition of the teams, corrupted the leadership, and redirected the focus. Booty says they could have done a lot more than they did, but when they stumbled across the finish line, they didn’t have time to save Infinite: ‘The burden is on us’.

It was rumored that Hello It will move to Unreal Engine. However: just a rumor.

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