Doesn’t this monster look a little familiar? At least that’s what director Richard Rafforst thinks.
UPS. Spoilers warning for those who didn’t have time to play “Resident Evil: Village”. If you don’t want to know details about a main fighter happening away in the game, stop reading … now!
Resident Evil games are usually packed with zombies. But in “Resident Evil: Village,” Capcom chose to broaden horizons and introduce creatures that we hadn’t encountered in any of its previous games. It offers everything from vampires and werewolves to geek dolls.
Known bad things we’ve encountered at least a hundred times in other games and movies. And while it might easily happen that similarities arise between the creators’ work when it comes to designing creatures that are already known, it still appears that Capcom has managed to put its unique touch on these monsters.
To the left we see the monster from “Resident Evil: Village” and to the right the monster from “Frankenstein’s Army”. And of course there are similarities.
And as if that wasn’t bad enough, the similarities between his film and Resident Evil: Village don’t end there, according to Richard. The whole scene when you meet the boss in the game is like something taken from his movie. Everything from the environments, camera angles to the creature are on fire and explode.
– If only they had told me that they wanted my design for the next Resident Evil game, and that they would have given me credit or some form of royalty payment as a kind of thanks, I would have felt so proud, flattered, and proud. But I didn’t hear a word from them.
what do you think? Is this plagiarism?
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