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Technical statement on the new Ratchet & Clank game: "60fps with ray tracing? No problem!"

Technical statement on the new Ratchet & Clank game: “60fps with ray tracing? No problem!”

“The reason we need exclusive, next-generation products.”

Ratchet and Clank: Rift Apart He is pitiful after two days. FZ likes it, the world likes it, and it seems Insomniac liked the situation when the game was developed “without a crisis”. Some of those joining the cheer are the tech experts at Digital Foundry. You can watch the demo video of the game below.

If you’d rather read a technical review, you can do so Here. Some of the points they address are:

  • Demonstrates the power of PS5 as a multi-generational game “simply can’t”.

  • “60 fps medium ray tracing? Enga’s problem”, states the test.

  • He claims that the end result is actually prettier than any (mutant) trailer.

  • SSD allowed “smooth transitions” Between completely different worlds. It also highlights how this allows for subtle transitions between sequences in real-time Star Wars-style without compromising on quality.

  • He praises the game for how it handles reversals big and small.

  • the coat! The technology is taken from Spider-Man: Miles Morales It makes the ratchet smoother than ever.

  • Gives the feeling of playing an animated movie. Not everything is possible today, but there are many.

  • the closest “Clean” 30 frames per second. 60fps mode is soft but a deeper test of this is coming.

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