Nothing really goes into the game for the first time, but the details are amazing.
At the beginning of last year we wrote About tech demons/concepts that were introduced to the game Sick (before development even started in earnest), and that really led to increased taste and dislike. It is a sloppy and slow horror game where a lot of emphasis is placed on making the player character and enemies feel heavy and realistic. Add to that a system for advanced destruction of enemy bodies (“real-time body network damage”), and we’ve got something that looks undoubtedly interesting.
The developer of Team Clout has now released a video they call the first gameplay of the game. Like I said, they aim for realistic moves even for the player character (there’s no 360 no scopes here that aren’t), but it’s unclear if the sequence is scripted or if they’re using some form of motion equation to give the player “slow” and compatible moves.
You can also ask yourself how much fun it is to play with this kind of motion delay. On the other hand, it could be for illustrative purposes only to make the trailer more cinematic, while the final game has more traditional moves. We have to wait and see.
It doesn’t happen much in the trailer, but the lighting and richness of detail is impressive. The game engine is Unreal Engine 5, and Team Clout has also been able to get funding via Epic Megagrants. If you recognize the main character’s voice, it’s because it belongs to Nick Apostolides, who also voiced Leon S. Kennedy in the remake of Resident Evil 2. Furthermore, the music will be composed by Marcos “Lorne” Ortega, who has also worked with music Killzone: Shadow Fall.
In terms of plot, Team Clout says that the overly complex story, psychological journeys, and ghosts are not something they want to present, but rather an easy-to-understand plot with shocking discoveries. However, we haven’t heard anything about platforms or release dates.
One of the previous concept videos (see all) here):
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