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A successful mix between the old and the new

A successful mix between the old and the new

Capcom’s Resident Evil horror series continues to maintain its new look, Alexander Ecklund wrote.

After going out and cycling a little, Capcom finally got the ship on the right bar again with 2017 Resident Evil: Biological Hazard, A new beginning that rediscovered the series’ roots in horror and adventure from a new first-person perspective. When a brilliant reinterpretation of Resident Evil 2 and 3 ensued, the feeling that one had emerged from the crisis years was stronger than ever.

And collectively, we can sigh – because Village does not mark the end of the Victory Parade either.

Without deviating too much from the set path, Village takes the series into new visual and game-like settings, where the transition from the dark and indoor fearless setting of the previous game to a European mountain village in winter outfit gives it a completely different feel.

In terms of layout, it’s otherwise a kind of cross between the predecessor and most of the older parts of the series – with a number of different interconnected areas that typically open up in Resident Evil on the go. Rustic castle interiors, haunted houses full of dolls, and underground factory complexes – the diversity, atmosphere, design are exquisite and the character is colorful as terrifying.

Toward the end of the adventure, perhaps the focus is a little too much on the action, especially against the more subdued flair of the early hours.

But for the most part, atmospheric Resident Evil: Village totally strikes the balance – another force message from the series that has been heading towards the precipice, but against all odds, it got up and regained form.

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