You can’t go anywhere.
skull and bones Finally got wind in their sails and got one by one back and forth release day: November 8. However, anyone expecting to experience exciting action will be disappointed by Ubisoft most dangerous The focus is on cooperation between players, not work. So what are we going to do next, besides firing artillery shells at other ships?
We will explore. There will be places where we can go on the beach, but they assure you that you will not be able to do this on every island or coastal strip, but it will be places to hide, outposts and the like. The experience on land, in turn, is primarily about a social experience where you can customize your ship and take on other tasks.
You may also encounter smugglers or local rebels in outposts, and they will not always be in the same location, so you may have to look for them. As usual in a pirate game, there are also treasures to be found, which you can obtain by, among other things, boarding enemy ships or finding pieces of treasure maps to find your way to the right place in the outpost.
Overall, it feels more abstract than what we got in Assassin’s Creed IV: Black Flag, but there are also improvements. Ship physical simulations now take into account more aspects, such as the weight of one’s cargo, and wind direction should play a larger role.
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