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Todd Howard talks about dialogue system and realism in the new Starfield video

Todd Howard talks about dialogue system and realism in the new Starfield video

It also means that it’s somewhat realistic sci-fi, but in a forgiving way.

Bethesda didn’t spoil us with stuff from starfield After moderate Game premiere We arrived in June. However, we have now had a short chat with Todd Howard where he answers some questions about the game and introduces the casual gameplay trailer.

Interacting with characters in the world is a very important part of RPG, and Howard says they’re back in what he would classify as the classic Bethesda dialogue system, with “speech checks” and dialogue choices influenced by how you construct a character. It also includes a persuasion system where you spend points in dialogues to try to persuade the person you are talking to.

And it looks like there’s going to be a lot to talk about, because the game will now have over 250,000 lines of dialogue, which is way more than they already are. mentioned By the end of 2021. By comparison, Skyrim has 60,000 lines of dialogue, while Fallout 4 has 111,000 lines.

When asked about starfield It’s “hard science fiction,” meaning it’s as realistic as possible, Howard replied that they themselves thought it was leaning in that direction, but they prioritized making the game fun. An example is that you can’t run out of fuel and you’re completely stranded in space. Instead, one’s fuel and “gravity drive” limit the distance one can travel in a single sweep, but never run out of fuel.