In September 2020, Microsoft announced that the Directstorage storage interface introduced with Microsoft Xbox Series X would also be released for Windows, as part of DirectX 12 Ultimate. This technology will significantly increase transfer speeds between graphics cards and NVME-based SSDs to reduce the time it takes to load textures and other data in games.
This is done by bypassing the processor and sending the data directly to the graphics processor. The advantage of this is that games do not have to load new data in small portions at once as in the current situation, but the data can be streamed directly from the SSD drive. arrive now first editionAvailable for both game developers and gamers.
However, the now released version does not support graphics acceleration decompressing. The most common type of compressed data in games is textures, but other data can also be compressed to save storage space. Microsoft promises that this feature will instead be included in a future release.
Functionally, DirectStorage will work on any device (including floppy disk drives).
So there is really no case where it is not supported at all. However, the optimized I/O paths only apply to NVMe SSDs. Realistically, though, NVMe SSDs only run at I/O speeds where improvements are needed. – Damien Bieber, Microsoft
The version now released for Windows works with both Windows 10 and 11. However, Microsoft recommends Windows 11, as the operating system has built-in optimizations for storage devices that Windows 10 lacks. Directstorage works with all types of storage devices, but To take advantage of its performance, an NVME device is required.
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