Last week, a rumor surfaced that AMD’s competitor to Nvidia’s DLSS 3 upgrade technology was nearing completion and ready for launch in September. This is now true as the company revealed during Gamescom the first games to receive interpolated framerate support via FSR 3 for higher performance.
The company demonstrated the technology using the game Forsaken, where the FSR 3, like DLSS 3, is a three-stage rocket. First, the game is scaled from lower display resolutions to increase performance. Then AMD’s “Fluid Motion Frames” kicks in, which simulates a new frame based on surrounding frames that have already been rendered. In the final step, “Anti-Lag+”, which is then compatible with Nvidia’s Reflex, is used to reduce in-game latency which is raised by frame interpolation.
In the example from Forsaken, the performance increases from 36 FPS when the game is rendered at the highest possible settings with Ray tracing 4K UHD upscaled to a full 122fps with FSR 3 performance activated. In the latter mode, the game is rendered internally in 1080p and then upscaled to 4K UHD with interpolated frames added to achieve the higher frame rate. It remains to be seen what the image quality looks like at this point when the technology launches sharply.
The first games to receive support for FSR 3 in September are Forsaken and Immortals of Aveum. This is later followed by titles like Cyberpunk 2077 and Avatar: Frontiers of Pandora. AMD also announced that it’s working with Bethesda to add the technology to its upcoming flagship Starfield title, but only FSR 2 will be available at launch. And later in the year there will also be one Connect in to Unreal Engine to more easily implement FSR 3 in this graphics engine.
AMD intends to release FSR 3 as open source in the fall. The technology works on the company’s Radeon RX 7000-series graphics cards as well as the previous Radeon RX 6000 family. According to the company, FSR 3 should also work on Nvidia and Intel graphics cards, but the exact supported models will be revealed at a later time.
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